![]() ![]() There’s no mistaking Dragon’s Crown as Kamitani’s cuisine no other game designer and artist has that same painterly style that mixes Lucian Freud-style detail with Akira Toriyama-style bombast (not to mention perviness.) Kamitani, like any great gourmand allowed making whatever he wants, makes Dragon’s Crown a feast. ![]() Crown is a mix European fantasy - that thick mélange of elves, fairies, swords, and sorcery - with basic Dungeon’s & Dragons role-playing elements and the creator’s trademark impressionist art. All of Kamitani’s games, from the lost ’97 classic Princess Crown to Muramasa: The Demon Blade, recently reborn for PlayStation Vita, share some hearty basics. Dragon’s Crown, his latest game made for Vanillaware, is a soup of his very favorite ingredients. George Kamitani is video games’ most distinctive chef. Online play not available from the start. ![]()
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